FIRE
6Vulcan the Divine
ATK:
2000
DEF:
1600
View:
3757
1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned: Target 1 face-up card you control and 1 face-up card your opponent controls; return those targets to the hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as those returned to the hand by this effect. You can only use this effect of "Vulcan the Divine" once per turn.
Vulcan the Divine — Power Evaluation
Final Score: 58 ± 6 · Confidence: Medium
- Intrinsic: 57 · Deck: 59 · Meta: provisional
- Primary role: Board breaker · Secondary: Material body
Why it scores here
Vulcan the Divine is a Level 6 Synchro whose on-Synchro-Summon effect bounces one of your face-up cards and one of your opponent's face-up cards, then stops same-name activations for the rest of the turn. It converts a Synchro Summon into a symmetric board reset, which is useful but costs you a card's tempo, so it scores as a mid-tier Board breaker rather than a boss. The 2000 ATK and the 374-of-374 deck inclusion do not earn points by themselves; the score rests on the text-verified bounce, the single-copy deckbuilding cost, and the Synchro material fit, while the absence of combo data keeps confidence at Medium.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Only reachable through Synchro Summon, but it sits in all 374 sampled decks across 87 archetypes, so it is live whenever its Synchro line is available (observed, deck sample). |
| Combo & Conversion | 35 | Text converts one Synchro Summon into a bounce on each side, with no recorded combo boards to show a larger payoff (inferred from text; no combo evidence). |
| Resource Economy | 40 | Returning your own face-up card costs you tempo and the opponent's card is only tempo-negative for them; no refuel or card advantage is shown (verified, card text). |
| Effect & Interaction | 60 | Bounces any face-up opposing card on Synchro Summon and locks same-name activations, which is real disruption but limited to one use per turn and tied to a Synchro Summon (verified, card text). |
| Material Utility | 45 | A clean Level 6 Fire Beast-Warrior Synchro body with a Tuner-plus-non-Tuner requirement; its material use beyond its own deck role is not shown in the evidence (inferred). |
| Resilience & Flexibility | 55 | The effect is a Synchro Summon trigger, so it is not stopped by the usual activation negations on the evidence list, but a negate on the trigger still ends it (inferred, card text). |
| Deck-Building Efficiency | 70 | One copy in almost every deck, no garnet or lock beyond the same-name clause, and wide archetype spread (observed, deck sample; verified, card text). |
Calculation
Weight profile: Board breaker primary 0.7 + Material body secondary 0.3. Intrinsic ≈ 57, Deck ≈ 59, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Bounces one opposing face-up card on Synchro Summon, a direct disruption effect
- Single-copy deck slot with 374 of 374 sampled decks running it across 87 archetypes
- Clean Level 6 Synchro body that fits Tech Genus, Gold Pride, and P.U.N.K. Synchro lines
Weaknesses
- Bounce on own card costs tempo and gives no card advantage
- Only triggers on Synchro Summon and only once per turn
- No recorded combo boards, so its conversion value is text-inferred only
Counters / choke points
- Negation of the Synchro Summon trigger ends the effect
- Targets can be protected by responding to the bounce
Best use
Board breaker on Synchro Summon, with a Synchro material body. Decks: Gold Pride, Tech Genus, P.U.N.K.. Suggested copies: 1.
Evidence & gaps
- Verified: Synchro Summon effect bounces one own and one opposing face-up card, once per turn, with a same-name activation lock; Level 6 Fire Beast-Warrior Synchro with the Tuner plus non-Tuner requirement
- Observed: Present in 374 of 374 sampled decks, 1 copy each, across 87 archetypes; Top partners include Ash Blossom & Joyous Spring and Called by the Grave in over half of decks
- Inferred: Board breaker role is the practical use, and the Material body secondary role is inferred from its Level 6 Synchro frame; Negation of the Synchro trigger is the main interaction risk
- Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






